The Coffee Analogy.

Posted in Games, Literature, Technology on June 16th, 2010 by Charlie

So I was just speaking to my good friend Sam Gower about the new 360.

Sam Gower:
nothing sony does interests me
in the slightest

Charlie.:
I’m a “mature gamer” according to sony. One that doesn’t like games.
THEY WANT A MULTIMEDIA EXPERIENCE! SHIT!
AND LIKE, FREE WIFI AND COFFEE!
HEY MAN CAN WE BUILD A COFFEE MACHINE INTO THAT?

Sam Gower:
i would totally buy a console/coffee machine

Charlie.:
Sony’s will make better coffee, with less types of coffee to choose from.
Microsoft’s will allow you to make frappachino and has 7 kinds of sugar to choose from, as well as biscotti.
but you’ll have to pay a recurring fee for 3 of the extra kinds of sugar and the biscotti.
and you can’t drink Nintendo unless you throw it around around.

Thank you and goodnight.

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World of Warcrack and LittleBigContra

Posted in Games, Literature on March 3rd, 2009 by Charlie

World Of Warcraft ‘more addictive than crack cocaine’ as teenager suffers convulsions after 24-hour-long game

Is the title of a article I read over at the daily mail website.

According to the Sweden’s Youth Care Foundation World of Warcraft is

the most dangerous game on the market

The warning comes after a Swedish boy of 15 collapsed after playing it for for 24 hours earlier this month.

Hospital doctors diagnosed an epileptic-type seizure brought on by sleep deprivation, lack of food, and too long a stretch of concentrated game playing. He has made a full recovery.
- extract from the daily mail article

I can totally understand where these people are coming from. I played World of Warcraft for 2 years on and off, and I spent a ridiculous amount of both time and money on it.
I’ve not played for a few months now, and every time I stopped playing before I always started playing again when some new feature arrives or an expansion comes out.
I was always hesitant to uninstall the game from my PC, because of the huge amount of time it takes to install and patch again.
This time I uninstalled it completely, so I could reclaim the hard drive space it was taking up. 12+gig is a lot of space.

In a slightly less addictive, but no less fun turn of events I’d like to share this video of “LittleBigContra” a level created for LittleBigPlanet for the PS3.

I’m going to get on playing though these levels now!

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Killzone 2 Demo, and the reason I’m going to retract my previous blog.

Posted in Games, Literature, Technology on February 5th, 2009 by Charlie

Update, according to the UGO Gameblog, one of the control settings is very simmilar to Call of Duty 4, however the couch button has remained R2, which seems weird.

So I just finished the Killzone 2 Demo. The following was my though process as I played the game.
1. Starting the demo – “Holy shit the graphics are lovely”
2. Taking my first step, and killing my first Helgan – “Holy shit these controls are terrible, how am I not dead”
3. Trying to change the controller setup – “Why do none of these control methods make sense”
4. Trying to find the button mapping for the controller – “wait, I can’t change each button to something else?”
5. Finishing the demo – “This looks so good but if only I could actually play”
6. Opening up Call of Duty 5 – “Thank god you have a intuitive control system.”

Seriously, I don’t know what the developers were thinking when they decided it would take holding L2 to lock onto some cover, the left stick upwards to peek over the cover, Holding R3 in to aim (whilst moving to actually move your sight) and R1 to fire.
That’s 4 buttons to preform a simple action.
As opposed to pushing X to duck behind something, pushing X again to stand, Holding L1 to aim, and Pushing R1 to fire.

killzone2controlsalt_blog

Picture from UGO’s gameblog

Don’t get me wrong, this game looks beautiful but there is no way I’m going to shell out money for something that is a chore to play.

ps. I regret playing World of Warcraft.

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Killzone 2, and the reason I’m not disappointed I got a PS3.

Posted in Games, Life, Literature on February 3rd, 2009 by Charlie

I got my PS3 on the basis, that Metal Gear Solid 4 would be the most amazing game experience ever created, and two an extent it was – It finished of the series well, and tied up many of the loose ends in the story. It had nice graphics, and brilliant MGS style gameplay. However after finishing the game some big things stood out to me as drawbacks.
The gameplay that was put into the game was much more action based than the original metal gear.
On my first play though I noticed that it was easier and quicker to shoot your way though the game in FPS mode rather than sneak around. Another drawback was the extremely long load time, although at the start of each chapter of the game the disc mentioned “installing” when you went to replay another chapter it would have to “install” again.

After purchasing Metal Hear Solid I became addicted to Call of Duty 4, and then Later Call of Duty 5, both of which were great games, albeit the terrible character models in Call of Duty 5 (fuck treyarch you’re damn lucky you put Nacht der untoten in.)

Being a big fan of Killzone, Great story, Great Characters.
The gameplay was also really good – Possibly the first FPS I played that allowed you to “Stealth Kill” enemies when you had not been detected.
It had it’s bugs, and the multiplayer was quite poor (3 maps, what were they thinking)
If you haven’t seen or played Killzone 1, take a look below at the clips.

Killzone 1 Introduction

Introduction of heavy weapons specialist Rico Velasquez

After reading the article and watching the video below I was pretty much in the mode for Killzone 2
The graphics look exceptional, the gameplay however looks slightly lacking – perhaps worth a rent before you decide to buy it.
However if it turns out this is another fantastic game?
I’ll be finally glad I brought my PS3.

Written review by Wired.com
Video review by Gametrailers.com

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